The course aims to develop a skill set that is applicable to the wider spectrum of the digital sector. Beyond learning how to develop software, students can also develop an understanding of the interaction between the computer and its user, and how to design an engaging experience.
We aim to produce graduates who can adapt to quickly evolving technology and play key roles within the companies at the forefront of those advances. Beyond how to develop technology, a games computing student can also gain an understanding of how to make it engaging, playful, and fun.
The course explores computer science through the specific use-case of games. Students have the opportunity to develop programming skills, alongside specialist modules in topics including games design, 3D graphics, mathematics, and artificial intelligence.
The strong conceptual and methodological grounding in both games design and games development gives Lincoln’s Games Computing course a distinctive edge. Students are encouraged to recognize that software engineering is as important as creative design in the success of computer game products and software applications. The course will also explore the role of playful systems beyond the games industry, looking at how games have been applied to sectors such as education and fitness. While our graduates can target careers in the video games industry, their skills may also be applied to a number of different employment pathways, including systems and development roles in the NHS, Automotive industry, Education sector and design roles across multiple industries, to give a few examples.
This course is accredited by The British Computer Society.
The University of Lincoln is also affiliated with The Institution of Analysts and Programmers.
In addition, Lincoln’s School of Computer Science is a member of The British Interactive Media Association and The Independent Game Developers' Association (TIGA).
How You Study
Full-time or part-time study is available.
In the first year of the degree, you have the opportunity to study fundamental areas of software development, including computer systems, mathematics for computing, operating systems and games design.
In your second year, there is in-depth study expected in areas of games computing, such as computer graphics, games programming and design, human-computer interaction and artificial intelligence.
As well as completing a games development project in the third year, students can choose from a range of specialist optional modules, including Parallel Computing, Autonomous Mobile Robotics, and Mobile Computing.
Contact Hours and Reading for a Degree
Students on this programme learn from academic staff who are often engaged in world-leading or internationally excellent research or professional practice. Contact time can be in workshops, practical sessions, seminars or lectures and may vary from module to module and from academic year to year. Tutorial sessions and project supervision can take the form of one-to-one engagement or small group sessions. Some courses offer the opportunity to take part in external visits and fieldwork.
It is still the case that students read for a degree and this means that in addition to scheduled contact hours, students are required to engage in an independent study. This allows you to read around a subject and to prepare for lectures and seminars through wider reading, or to complete follow up tasks such as assignments or revision. As a general guide, the amount of independent study required by students at the University of Lincoln is that for every hour in class you are expected to spend at least two to three hours in an independent study.
How You Are Assessed
The programme is assessed through a variety of means, including in-class tests, coursework, projects, and examinations.
The majority of assessments are coursework-based, reflecting the practical and applied nature of games computing science.
The way students will be assessed on this course will vary for each module. It could include coursework, such as a dissertation or essay, written and practical exams, portfolio development, group work or presentations to name some examples.
The University of Lincoln's policy on assessment feedback aims to ensure that academics will return in-course assessments to students promptly – usually within 15 working days after the submission date (unless stated differently above).
Methods of Assessment
The way students are assessed on this course may vary for each module. Examples of assessment methods that are used include coursework, such as written assignments, reports or dissertations; practical exams, such as presentations, performances or observations; and written exams, such as formal examinations or in-class tests. The weighting given to each assessment method may vary across each academic year. The University of Lincoln aims to ensure that staff return in-course assessments to students promptly.
- GCE Advanced Levels: BBC
- International Baccalaureate: 29 points overall
- BTEC Extended Diploma: Distinction, Merit, Merit
Applicants will also need at least three GCSEs at grade 4 (C) or above, which must include English and Maths. Equivalent Level 2 qualifications may also be considered.
EU and International students whose first language is not English will require English Language IELTS 6.0 with no less than 5.5 in each element or equivalent http://www.lincoln.ac.uk/englishrequirements
The University accepts a wide range of qualifications as the basis for entry and will consider applicants who have a mix of qualifications.
We also consider applicants with extensive and relevant work experience and will give special individual consideration to those who do not meet the standard entry qualifications.
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